![]() Which is why I suggest making synergy with his passive and cata. The only thing I don't like about it now is that when you stasis and use melee it's just a Nerf to the duration. Personally stasis freezeing allies projectiles was annoying to me too, but I heard of people that liked doing some things with it like a lenz trap. If it can be clearly justified and thought out then it's worth consideration. Limbo has the most powerful crowd control in the game so it's hard for me to imagine allowing multiple instances of Cataclysm at one time and having it not be broken. But be aware the Operator is vulnerable to gunfire even when standing within the ability area. So you can jump into your Operator and shoot/blast/dash unrifted enemies without leaving the physical parameters of the Cataclysm. Your Operator is never in the void, even when standing in Cataclysm. I can see this being useful for holding choke points with stasis to prevent enemies from getting somewhere or placing them on interception towers. For example: 1 cataclysm has 80sec duration, 40m range, and 200 dmg, but when the second is placed both cataclysms then have 40sec duration, 20m range, and 100 dmg. Lastly (this one's more far fetched) currently cataclysm can only be placed once, what could be useful is if holding 4 while a cataclysm is already active placed another one but cut the duration, range, and power in half of both cataclysms. For instance cataclysm could be placed so it hits 2 interception towers, but the enemies are going to one outside of the cataclysm, so limbo rolls while In cataclysm, shoots the enemies outside of it, rolls again and is back in the rift. If you make his passive take him out of the rift while in cataclysm so he doesn't have to dash and run out of the bubble in order to protect an objective. ![]() What you could do is like some frames abilities (khora's 3 and gara's 1) holding or tapping the button will change what the ability does, so make limbo stasis when you tap it freeze only enemies and when you hold it increase duration and freeze Ally + enemies.Īnother thing that could help is giving limbo passive and cataclysm synergy, right now if you roll while in cataclysm it does nothing, but this could be extremely useful for Max range cataclysm and missions like interception. Since the stasis change that Ally projectiles no longer freeze some playstyles have been cut off, also when you use melee instead of guns it's just a complete Nerf to the time stasis is active. There's 3 things I would like to see changed with limbo, I'll start with his stasis. With the rework to limbo stasis, and limbo prime out I thought I might just throw this out there, also because I love this frame.
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